[requires]
gli/cci.20210515
NoteSimplest use case consuming this recipe and assuming CMake as your local build tool:
If you are a new Conan user, we recommend reading the how to consume packages tutorial.If you need additional assistance, please ask a question in the Conan Center Index repository.
[requires]
gli/cci.20210515
[generators]
CMakeDeps
CMakeToolchain
[layout]
cmake_layout
from conan import ConanFile
from conan.tools.cmake import cmake_layout
class ExampleRecipe(ConanFile):
settings = "os", "compiler", "build_type", "arch"
generators = "CMakeDeps", "CMakeToolchain"
def requirements(self):
self.requires("gli/cci.20210515")
def layout(self):
cmake_layout(self)
Now, you can run this Conan command to locally install (and build if necessary) this recipe and its dependencies (if any):
$ conan install conanfile.txt --build=missing
Useful information to take into account to consume this library:
These are the main declared targets:
gli
gli
gli.pc
A simple use case using the CMake file name and the global target:
# ...
find_package(gli REQUIRED)
# ...
target_link_libraries(YOUR_TARGET gli)
These are all the available headers. Some of these ones might be non-public; make sure of it by visiting the gli
homepage listed above:
#include "gli/clear.hpp"
#include "gli/comparison.hpp"
#include "gli/convert.hpp"
#include "gli/copy.hpp"
#include "gli/core/bc.hpp"
#include "gli/core/bc.inl"
#include "gli/core/clear.hpp"
#include "gli/core/clear.inl"
#include "gli/core/comparison.inl"
#include "gli/core/convert.inl"
#include "gli/core/convert_func.hpp"
#include "gli/core/coord.hpp"
#include "gli/core/copy.inl"
#include "gli/core/duplicate.inl"
#include "gli/core/dx.inl"
#include "gli/core/file.hpp"
#include "gli/core/file.inl"
#include "gli/core/filter.hpp"
#include "gli/core/filter.inl"
#include "gli/core/filter_compute.hpp"
#include "gli/core/flip.hpp"
#include "gli/core/flip.inl"
#include "gli/core/format.inl"
#include "gli/core/generate_mipmaps.inl"
#include "gli/core/gl.inl"
#include "gli/core/image.inl"
#include "gli/core/levels.inl"
#include "gli/core/load.inl"
#include "gli/core/load_dds.inl"
#include "gli/core/load_kmg.inl"
#include "gli/core/load_ktx.inl"
#include "gli/core/make_texture.inl"
#include "gli/core/mipmaps_compute.hpp"
#include "gli/core/reduce.inl"
#include "gli/core/s3tc.hpp"
#include "gli/core/s3tc.inl"
#include "gli/core/sampler.inl"
#include "gli/core/sampler1d.inl"
#include "gli/core/sampler1d_array.inl"
#include "gli/core/sampler2d.inl"
#include "gli/core/sampler2d_array.inl"
#include "gli/core/sampler3d.inl"
#include "gli/core/sampler_cube.inl"
#include "gli/core/sampler_cube_array.inl"
#include "gli/core/save.inl"
#include "gli/core/save_dds.inl"
#include "gli/core/save_kmg.inl"
#include "gli/core/save_ktx.inl"
#include "gli/core/storage_linear.hpp"
#include "gli/core/storage_linear.inl"
#include "gli/core/texture.inl"
#include "gli/core/texture1d.inl"
#include "gli/core/texture1d_array.inl"
#include "gli/core/texture2d.inl"
#include "gli/core/texture2d_array.inl"
#include "gli/core/texture3d.inl"
#include "gli/core/texture_cube.inl"
#include "gli/core/texture_cube_array.inl"
#include "gli/core/transform.inl"
#include "gli/core/view.inl"
#include "gli/duplicate.hpp"
#include "gli/dx.hpp"
#include "gli/format.hpp"
#include "gli/generate_mipmaps.hpp"
#include "gli/gl.hpp"
#include "gli/gli.hpp"
#include "gli/image.hpp"
#include "gli/levels.hpp"
#include "gli/load.hpp"
#include "gli/load_dds.hpp"
#include "gli/load_kmg.hpp"
#include "gli/load_ktx.hpp"
#include "gli/make_texture.hpp"
#include "gli/reduce.hpp"
#include "gli/sampler.hpp"
#include "gli/sampler1d.hpp"
#include "gli/sampler1d_array.hpp"
#include "gli/sampler2d.hpp"
#include "gli/sampler2d_array.hpp"
#include "gli/sampler3d.hpp"
#include "gli/sampler_cube.hpp"
#include "gli/sampler_cube_array.hpp"
#include "gli/save.hpp"
#include "gli/save_dds.hpp"
#include "gli/save_kmg.hpp"
#include "gli/save_ktx.hpp"
#include "gli/target.hpp"
#include "gli/texture.hpp"
#include "gli/texture1d.hpp"
#include "gli/texture1d_array.hpp"
#include "gli/texture2d.hpp"
#include "gli/texture2d_array.hpp"
#include "gli/texture3d.hpp"
#include "gli/texture_cube.hpp"
#include "gli/texture_cube_array.hpp"
#include "gli/transform.hpp"
#include "gli/type.hpp"
#include "gli/view.hpp"