graphene/1.10.8

A thin layer of graphic data types.
Recipe info
2024-01-31

Available packages
Linux
Windows
macOS
macOS Apple Silicon

Install
Add the following line to your conanfile.txt:
[requires]
graphene/1.10.8

Using graphene

Note

If you are a new Conan user, we recommend reading the how to consume packages tutorial.

If you need additional assistance, please ask a question in the Conan Center Index repository.

Simplest use case consuming this recipe and assuming CMake as your local build tool:

[requires]
graphene/1.10.8
[generators]
CMakeDeps
CMakeToolchain
[layout]
cmake_layout
from conan import ConanFile
from conan.tools.cmake import cmake_layout


class ExampleRecipe(ConanFile):
    settings = "os", "compiler", "build_type", "arch"
    generators = "CMakeDeps", "CMakeToolchain"

    def requirements(self):
        self.requires("graphene/1.10.8")

    def layout(self):
        cmake_layout(self)

Now, you can run this Conan command to locally install (and build if necessary) this recipe and its dependencies (if any):

$ conan install conanfile.txt --build=missing

Useful information to take into account to consume this library:


These are the main declared targets:

  • CMake package name(s): graphene
  • CMake target name(s): graphene::graphene
  • graphene-1.0 => graphene::graphene-1.0
    graphene-gobject-1.0 => graphene::graphene-gobject-1.0
    
  • pkg-config file name(s): graphene.pc
  • graphene-1.0 => graphene-1.0.pc
    graphene-gobject-1.0 => graphene-gobject-1.0.pc
    

A simple use case using the CMake file name and the global target:

# ...
find_package(graphene REQUIRED)
# ...
target_link_libraries(YOUR_TARGET graphene::graphene)

These are all the available headers. Some of these ones might be non-public; make sure of it by visiting the graphene homepage listed above:

#include "graphene-1.0/graphene-box.h"
#include "graphene-1.0/graphene-euler.h"
#include "graphene-1.0/graphene-frustum.h"
#include "graphene-1.0/graphene-gobject.h"
#include "graphene-1.0/graphene-macros.h"
#include "graphene-1.0/graphene-matrix.h"
#include "graphene-1.0/graphene-plane.h"
#include "graphene-1.0/graphene-point.h"
#include "graphene-1.0/graphene-point3d.h"
#include "graphene-1.0/graphene-quad.h"
#include "graphene-1.0/graphene-quaternion.h"
#include "graphene-1.0/graphene-ray.h"
#include "graphene-1.0/graphene-rect.h"
#include "graphene-1.0/graphene-simd4f.h"
#include "graphene-1.0/graphene-simd4x4f.h"
#include "graphene-1.0/graphene-size.h"
#include "graphene-1.0/graphene-sphere.h"
#include "graphene-1.0/graphene-triangle.h"
#include "graphene-1.0/graphene-types.h"
#include "graphene-1.0/graphene-vec2.h"
#include "graphene-1.0/graphene-vec3.h"
#include "graphene-1.0/graphene-vec4.h"
#include "graphene-1.0/graphene-version-macros.h"
#include "graphene-1.0/graphene-version.h"
#include "graphene-1.0/graphene.h"