[requires]
openal/1.22.2
NoteSimplest use case consuming this recipe and assuming CMake as your local build tool:
If you are a new Conan user, we recommend reading the how to consume packages tutorial.If you need additional assistance, please ask a question in the Conan Center Index repository.
[requires]
openal/1.22.2
[generators]
CMakeDeps
CMakeToolchain
[layout]
cmake_layout
from conan import ConanFile
from conan.tools.cmake import cmake_layout
class ExampleRecipe(ConanFile):
settings = "os", "compiler", "build_type", "arch"
generators = "CMakeDeps", "CMakeToolchain"
def requirements(self):
self.requires("openal/1.22.2")
def layout(self):
cmake_layout(self)
Now, you can run this Conan command to locally install (and build if necessary) this recipe and its dependencies (if any):
$ conan install conanfile.txt --build=missing
Useful information to take into account to consume this library:
These are the main declared targets:
OpenAL
OpenAL::OpenAL
openal.pc
A simple use case using the CMake file name and the global target:
# ...
find_package(OpenAL REQUIRED)
# ...
target_link_libraries(YOUR_TARGET OpenAL::OpenAL)
These are all the available headers. Some of these ones might be non-public; make sure of it by visiting the openal
homepage listed above:
#include "AL/al.h"
#include "AL/alc.h"
#include "AL/alext.h"
#include "AL/efx-creative.h"
#include "AL/efx-presets.h"
#include "AL/efx.h"
#include "al.h"
#include "alc.h"
#include "alext.h"
#include "efx-creative.h"
#include "efx-presets.h"
#include "efx.h"