ade/0.1.2d

Graph construction, manipulation, and processing framework
Recipe info
2023-10-19

Available packages
Linux
Windows
macOS
macOS Apple Silicon

Install
Add the following line to your conanfile.txt:
[requires]
ade/0.1.2d

Using ade

Note

If you are new with Conan, we recommend to read the section how to consume packages.

If you need additional assistance, please ask a question in the Conan Center Index repository.

Simplest use case consuming this recipe and assuming CMake as your local build tool:

[requires]
ade/0.1.2d
[generators]
CMakeDeps
CMakeToolchain
[layout]
cmake_layout
from conan import ConanFile
from conan.tools.cmake import cmake_layout


class ExampleRecipe(ConanFile):
    settings = "os", "compiler", "build_type", "arch"
    generators = "CMakeDeps", "CMakeToolchain"

    def requirements(self):
        self.requires("ade/0.1.2d")

    def layout(self):
        cmake_layout(self)

Now, you can run this Conan command to locally install (and build if necessary) this recipe and its dependencies (if any):

$ conan install conanfile.txt --build=missing

Useful information to take into account to consume this library:


These are the main declared targets:

  • CMake package name(s): ade
  • CMake target name(s): ade
  • pkg-config file name(s): ade.pc

A simple use case using the CMake file name and the global target:

# ...
find_package(ade REQUIRED)
# ...
target_link_libraries(YOUR_TARGET ade)

These are all the available headers. Some of these ones might be non-public; make sure of it by visiting the ade homepage listed above:

#include "ade/communication/callback_connector.hpp"
#include "ade/communication/comm_buffer.hpp"
#include "ade/communication/comm_interface.hpp"
#include "ade/edge.hpp"
#include "ade/execution_engine/backend.hpp"
#include "ade/execution_engine/executable.hpp"
#include "ade/execution_engine/execution_engine.hpp"
#include "ade/graph.hpp"
#include "ade/graph_listener.hpp"
#include "ade/handle.hpp"
#include "ade/helpers/search.hpp"
#include "ade/helpers/subgraphs.hpp"
#include "ade/memory/alloc.hpp"
#include "ade/memory/memory_access_listener.hpp"
#include "ade/memory/memory_accessor.hpp"
#include "ade/memory/memory_descriptor.hpp"
#include "ade/memory/memory_descriptor_ref.hpp"
#include "ade/memory/memory_descriptor_view.hpp"
#include "ade/memory/memory_types.hpp"
#include "ade/metatypes/metatypes.hpp"
#include "ade/node.hpp"
#include "ade/passes/check_cycles.hpp"
#include "ade/passes/communications.hpp"
#include "ade/passes/pass_base.hpp"
#include "ade/passes/topological_sort.hpp"
#include "ade/passmanager.hpp"
#include "ade/typed_graph.hpp"
#include "ade/typed_metadata.hpp"
#include "ade/util/algorithm.hpp"
#include "ade/util/assert.hpp"
#include "ade/util/chain_range.hpp"
#include "ade/util/checked_cast.hpp"
#include "ade/util/container_helper.hpp"
#include "ade/util/filter_range.hpp"
#include "ade/util/func_ref.hpp"
#include "ade/util/hash.hpp"
#include "ade/util/intrusive_list.hpp"
#include "ade/util/iota_range.hpp"
#include "ade/util/map_range.hpp"
#include "ade/util/math.hpp"
#include "ade/util/md_cast.hpp"
#include "ade/util/md_io.hpp"
#include "ade/util/md_size.hpp"
#include "ade/util/md_span.hpp"
#include "ade/util/md_view.hpp"
#include "ade/util/memory_range.hpp"
#include "ade/util/range.hpp"
#include "ade/util/range_iterator.hpp"
#include "ade/util/tuple.hpp"
#include "ade/util/type_traits.hpp"
#include "ade/util/zip_range.hpp"