godot_headers/cci.3.2-20200130

Godot Native interface headers
Recipe info
2023-11-29

Available packages
Header Only

Install
Add the following line to your conanfile.txt:
[requires]
godot_headers/cci.3.2-20200130

Using godot_headers

Note

If you are new with Conan, we recommend to read the section how to consume packages.

If you need additional assistance, please ask a question in the Conan Center Index repository.

Simplest use case consuming this recipe and assuming CMake as your local build tool:

[requires]
godot_headers/cci.3.2-20200130
[generators]
CMakeDeps
CMakeToolchain
[layout]
cmake_layout
from conan import ConanFile
from conan.tools.cmake import cmake_layout


class ExampleRecipe(ConanFile):
    settings = "os", "compiler", "build_type", "arch"
    generators = "CMakeDeps", "CMakeToolchain"

    def requirements(self):
        self.requires("godot_headers/cci.3.2-20200130")

    def layout(self):
        cmake_layout(self)

Now, you can run this Conan command to locally install (and build if necessary) this recipe and its dependencies (if any):

$ conan install conanfile.txt --build=missing

Useful information to take into account to consume this library:


These are the main declared targets:

  • CMake package name(s): godot_headers
  • CMake target name(s): godot_headers::godot_headers
  • pkg-config file name(s): godot_headers.pc

A simple use case using the CMake file name and the global target:

# ...
find_package(godot_headers REQUIRED)
# ...
target_link_libraries(YOUR_TARGET godot_headers::godot_headers)

These are all the available headers. Some of these ones might be non-public; make sure of it by visiting the godot_headers homepage listed above:

#include "android/godot_android.h"
#include "arvr/godot_arvr.h"
#include "gdnative/aabb.h"
#include "gdnative/array.h"
#include "gdnative/basis.h"
#include "gdnative/color.h"
#include "gdnative/dictionary.h"
#include "gdnative/gdnative.h"
#include "gdnative/node_path.h"
#include "gdnative/plane.h"
#include "gdnative/pool_arrays.h"
#include "gdnative/quat.h"
#include "gdnative/rect2.h"
#include "gdnative/rid.h"
#include "gdnative/string.h"
#include "gdnative/string_name.h"
#include "gdnative/transform.h"
#include "gdnative/transform2d.h"
#include "gdnative/variant.h"
#include "gdnative/vector2.h"
#include "gdnative/vector3.h"
#include "gdnative_api_struct.gen.h"
#include "nativescript/godot_nativescript.h"
#include "net/godot_net.h"
#include "net/godot_webrtc.h"
#include "pluginscript/godot_pluginscript.h"
#include "videodecoder/godot_videodecoder.h"