physx/4.1.2

The NVIDIA PhysX SDK is a scalable multi-platform physics solution supporting a wide range of devices, from smartphones to high-end multicore CPUs and GPUs.
Recipe info
2024-02-13

Available packages
Linux
Windows
macOS
macOS Apple Silicon

Install
Add the following line to your conanfile.txt:
[requires]
physx/4.1.2

Using physx

Note

If you are new with Conan, we recommend to read the section how to consume packages.

If you need additional assistance, please ask a question in the Conan Center Index repository.

Simplest use case consuming this recipe and assuming CMake as your local build tool:

[requires]
physx/4.1.2
[generators]
CMakeDeps
CMakeToolchain
[layout]
cmake_layout
from conan import ConanFile
from conan.tools.cmake import cmake_layout


class ExampleRecipe(ConanFile):
    settings = "os", "compiler", "build_type", "arch"
    generators = "CMakeDeps", "CMakeToolchain"

    def requirements(self):
        self.requires("physx/4.1.2")

    def layout(self):
        cmake_layout(self)

Now, you can run this Conan command to locally install (and build if necessary) this recipe and its dependencies (if any):

$ conan install conanfile.txt --build=missing

Useful information to take into account to consume this library:


These are the main declared targets:

  • CMake package name(s): PhysX
  • CMake target name(s): physx::physx
  • physxmain => PhysX::PhysX
    physxcommon => PhysX::PhysXCommon
    physxpvdsdk => PhysX::PhysXPvdSDK
    physxcooking => PhysX::PhysXCooking
    physxvehicle => PhysX::PhysXVehicle
    physxextensions => PhysX::PhysXExtensions
    physxfoundation => PhysX::PhysXFoundation
    physxcharacterkinematic => PhysX::PhysXCharacterKinematic
    
  • pkg-config file name(s): physx.pc
  • physxmain => physx-physxmain.pc
    physxcommon => physx-physxcommon.pc
    physxpvdsdk => physx-physxpvdsdk.pc
    physxcooking => physx-physxcooking.pc
    physxvehicle => physx-physxvehicle.pc
    physxextensions => physx-physxextensions.pc
    physxfoundation => physx-physxfoundation.pc
    physxcharacterkinematic => physx-physxcharacterkinematic.pc
    

A simple use case using the CMake file name and the global target:

# ...
find_package(PhysX REQUIRED)
# ...
target_link_libraries(YOUR_TARGET physx::physx)

These are all the available headers. Some of these ones might be non-public; make sure of it by visiting the physx homepage listed above:

#include "PxActor.h"
#include "PxAggregate.h"
#include "PxArticulation.h"
#include "PxArticulationBase.h"
#include "PxArticulationJoint.h"
#include "PxArticulationJointReducedCoordinate.h"
#include "PxArticulationLink.h"
#include "PxArticulationReducedCoordinate.h"
#include "PxBatchQuery.h"
#include "PxBatchQueryDesc.h"
#include "PxBroadPhase.h"
#include "PxClient.h"
#include "PxConfig.h"
#include "PxConstraint.h"
#include "PxConstraintDesc.h"
#include "PxContact.h"
#include "PxContactModifyCallback.h"
#include "PxDeletionListener.h"
#include "PxFiltering.h"
#include "PxForceMode.h"
#include "PxFoundation.h"
#include "PxImmediateMode.h"
#include "PxLockedData.h"
#include "PxMaterial.h"
#include "PxPhysXConfig.h"
#include "PxPhysics.h"
#include "PxPhysicsAPI.h"
#include "PxPhysicsSerialization.h"
#include "PxPhysicsVersion.h"
#include "PxPruningStructure.h"
#include "PxQueryFiltering.h"
#include "PxQueryReport.h"
#include "PxRigidActor.h"
#include "PxRigidBody.h"
#include "PxRigidDynamic.h"
#include "PxRigidStatic.h"
#include "PxScene.h"
#include "PxSceneDesc.h"
#include "PxSceneLock.h"
#include "PxShape.h"
#include "PxSimulationEventCallback.h"
#include "PxSimulationStatistics.h"
#include "PxVisualizationParameter.h"
#include "characterkinematic/PxBoxController.h"
#include "characterkinematic/PxCapsuleController.h"
#include "characterkinematic/PxController.h"
#include "characterkinematic/PxControllerBehavior.h"
#include "characterkinematic/PxControllerManager.h"
#include "characterkinematic/PxControllerObstacles.h"
#include "characterkinematic/PxExtended.h"
#include "collision/PxCollisionDefs.h"
#include "common/PxBase.h"
#include "common/PxCollection.h"
#include "common/PxCoreUtilityTypes.h"
#include "common/PxMetaData.h"
#include "common/PxMetaDataFlags.h"
#include "common/PxPhysXCommonConfig.h"
#include "common/PxPhysicsInsertionCallback.h"
#include "common/PxProfileZone.h"
#include "common/PxRenderBuffer.h"
#include "common/PxSerialFramework.h"
#include "common/PxSerializer.h"
#include "common/PxStringTable.h"
#include "common/PxTolerancesScale.h"
#include "common/PxTypeInfo.h"
#include "cooking/PxBVH33MidphaseDesc.h"
#include "cooking/PxBVH34MidphaseDesc.h"
#include "cooking/PxBVHStructureDesc.h"
#include "cooking/PxConvexMeshDesc.h"
#include "cooking/PxCooking.h"
#include "cooking/PxMidphaseDesc.h"
#include "cooking/PxTriangleMeshDesc.h"
#include "cooking/Pxc.h"
#include "cudamanager/PxCudaContextManager.h"
#include "cudamanager/PxCudaMemoryManager.h"
#include "extensions/PxBinaryConverter.h"
#include "extensions/PxBroadPhaseExt.h"
#include "extensions/PxCollectionExt.h"
#include "extensions/PxConstraintExt.h"
#include "extensions/PxContactJoint.h"
#include "extensions/PxConvexMeshExt.h"
#include "extensions/PxD6Joint.h"
#include "extensions/PxD6JointCreate.h"
#include "extensions/PxDefaultAllocator.h"
#include "extensions/PxDefaultCpuDispatcher.h"
#include "extensions/PxDefaultErrorCallback.h"
#include "extensions/PxDefaultSimulationFilterShader.h"
#include "extensions/PxDefaultStreams.h"
#include "extensions/PxDistanceJoint.h"
#include "extensions/PxExtensionsAPI.h"
#include "extensions/PxFixedJoint.h"
#include "extensions/PxJoint.h"
#include "extensions/PxJointLimit.h"
#include "extensions/PxMassProperties.h"
#include "extensions/PxPrismaticJoint.h"
#include "extensions/PxRaycastCCD.h"
#include "extensions/PxRepXSerializer.h"
#include "extensions/PxRepXSimpleType.h"
#include "extensions/PxRevoluteJoint.h"
#include "extensions/PxRigidActorExt.h"
#include "extensions/PxRigidBodyExt.h"
#include "extensions/PxSceneQueryExt.h"
#include "extensions/PxSerialization.h"
#include "extensions/PxShapeExt.h"
#include "extensions/PxSimpleFactory.h"
#include "extensions/PxSmoothNormals.h"
#include "extensions/PxSphericalJoint.h"
#include "extensions/PxStringTableExt.h"
#include "extensions/PxTriangleMeshExt.h"
#include "filebuf/PxFileBuf.h"
#include "foundation/Px.h"
#include "foundation/PxAllocatorCallback.h"
#include "foundation/PxAssert.h"
#include "foundation/PxBitAndData.h"
#include "foundation/PxBounds3.h"
#include "foundation/PxErrorCallback.h"
#include "foundation/PxErrors.h"
#include "foundation/PxFlags.h"
#include "foundation/PxFoundationConfig.h"
#include "foundation/PxIO.h"
#include "foundation/PxIntrinsics.h"
#include "foundation/PxMat33.h"
#include "foundation/PxMat44.h"
#include "foundation/PxMath.h"
#include "foundation/PxMathUtils.h"
#include "foundation/PxMemory.h"
#include "foundation/PxPlane.h"
#include "foundation/PxPreprocessor.h"
#include "foundation/PxProfiler.h"
#include "foundation/PxQuat.h"
#include "foundation/PxSharedAssert.h"
#include "foundation/PxSimpleTypes.h"
#include "foundation/PxStrideIterator.h"
#include "foundation/PxTransform.h"
#include "foundation/PxUnionCast.h"
#include "foundation/PxVec2.h"
#include "foundation/PxVec3.h"
#include "foundation/PxVec4.h"
#include "foundation/unix/PxUnixIntrinsics.h"
#include "geometry/PxBVHStructure.h"
#include "geometry/PxBoxGeometry.h"
#include "geometry/PxCapsuleGeometry.h"
#include "geometry/PxConvexMesh.h"
#include "geometry/PxConvexMeshGeometry.h"
#include "geometry/PxGeometry.h"
#include "geometry/PxGeometryHelpers.h"
#include "geometry/PxGeometryQuery.h"
#include "geometry/PxHeightField.h"
#include "geometry/PxHeightFieldDesc.h"
#include "geometry/PxHeightFieldFlag.h"
#include "geometry/PxHeightFieldGeometry.h"
#include "geometry/PxHeightFieldSample.h"
#include "geometry/PxMeshQuery.h"
#include "geometry/PxMeshScale.h"
#include "geometry/PxPlaneGeometry.h"
#include "geometry/PxSimpleTriangleMesh.h"
#include "geometry/PxSphereGeometry.h"
#include "geometry/PxTriangle.h"
#include "geometry/PxTriangleMesh.h"
#include "geometry/PxTriangleMeshGeometry.h"
#include "geomutils/GuContactBuffer.h"
#include "geomutils/GuContactPoint.h"
#include "gpu/PxGpu.h"
#include "pvd/PxPvd.h"
#include "pvd/PxPvdSceneClient.h"
#include "pvd/PxPvdTransport.h"
#include "solver/PxSolverDefs.h"
#include "task/PxCpuDispatcher.h"
#include "task/PxTask.h"
#include "task/PxTaskDefine.h"
#include "task/PxTaskManager.h"
#include "vehicle/PxVehicleComponents.h"
#include "vehicle/PxVehicleDrive.h"
#include "vehicle/PxVehicleDrive4W.h"
#include "vehicle/PxVehicleDriveNW.h"
#include "vehicle/PxVehicleDriveTank.h"
#include "vehicle/PxVehicleNoDrive.h"
#include "vehicle/PxVehicleSDK.h"
#include "vehicle/PxVehicleShaders.h"
#include "vehicle/PxVehicleTireFriction.h"
#include "vehicle/PxVehicleUpdate.h"
#include "vehicle/PxVehicleUtil.h"
#include "vehicle/PxVehicleUtilControl.h"
#include "vehicle/PxVehicleUtilSetup.h"
#include "vehicle/PxVehicleUtilTelemetry.h"
#include "vehicle/PxVehicleWheels.h"