seasocks/1.4.6

A tiny embeddable C++ HTTP and WebSocket server for Linux
Recipe info
2023-09-21

Available packages
Linux
Windows
macOS
macOS Apple Silicon

Install
Add the following line to your conanfile.txt:
[requires]
seasocks/1.4.6

Using seasocks

Note

If you are a new Conan user, we recommend reading the how to consume packages tutorial.

If you need additional assistance, please ask a question in the Conan Center Index repository.

Simplest use case consuming this recipe and assuming CMake as your local build tool:

[requires]
seasocks/1.4.6
[generators]
CMakeDeps
CMakeToolchain
[layout]
cmake_layout
from conan import ConanFile
from conan.tools.cmake import cmake_layout


class ExampleRecipe(ConanFile):
    settings = "os", "compiler", "build_type", "arch"
    generators = "CMakeDeps", "CMakeToolchain"

    def requirements(self):
        self.requires("seasocks/1.4.6")

    def layout(self):
        cmake_layout(self)

Now, you can run this Conan command to locally install (and build if necessary) this recipe and its dependencies (if any):

$ conan install conanfile.txt --build=missing

Useful information to take into account to consume this library:


These are the main declared targets:

  • CMake package name(s): Seasocks
  • CMake target name(s): Seasocks::seasocks
  • libseasocks => Seasocks::seasocks
    
  • pkg-config file name(s): seasocks.pc
  • libseasocks => seasocks-libseasocks.pc
    

A simple use case using the CMake file name and the global target:

# ...
find_package(Seasocks REQUIRED)
# ...
target_link_libraries(YOUR_TARGET Seasocks::seasocks)

These are all the available headers. Some of these ones might be non-public; make sure of it by visiting the seasocks homepage listed above:

#include "seasocks/Connection.h"
#include "seasocks/Credentials.h"
#include "seasocks/IgnoringLogger.h"
#include "seasocks/Logger.h"
#include "seasocks/PageHandler.h"
#include "seasocks/PrintfLogger.h"
#include "seasocks/Request.h"
#include "seasocks/Response.h"
#include "seasocks/ResponseBuilder.h"
#include "seasocks/ResponseCode.h"
#include "seasocks/ResponseCodeDefs.h"
#include "seasocks/ResponseWriter.h"
#include "seasocks/Server.h"
#include "seasocks/ServerImpl.h"
#include "seasocks/SimpleResponse.h"
#include "seasocks/StrCompare.h"
#include "seasocks/StreamingResponse.h"
#include "seasocks/StringUtil.h"
#include "seasocks/SynchronousResponse.h"
#include "seasocks/ToString.h"
#include "seasocks/TransferEncoding.h"
#include "seasocks/WebSocket.h"
#include "seasocks/ZlibContext.h"
#include "seasocks/internal/Config.h"
#include "seasocks/util/CrackedUri.h"
#include "seasocks/util/CrackedUriPageHandler.h"
#include "seasocks/util/Html.h"
#include "seasocks/util/Json.h"
#include "seasocks/util/PathHandler.h"
#include "seasocks/util/RootPageHandler.h"
#include "seasocks/util/StaticResponseHandler.h"
#include "seasocks/win32/wepoll.h"
#include "seasocks/win32/win_byteswap.h"
#include "seasocks/win32/win_getopt.h"
#include "seasocks/win32/win_unistd.h"
#include "seasocks/win32/winsock_includes.h"