The Conan 2.0 Tribe is a group of more than 70 Conan expert users and contributors that has helped to define Conan 2.0.
Their feedback has been of great value to the critical decisions that have been taking place during the development of Conan 2.0.
Conan 2.0 Tribe members are active Conan users and contributors from some of the most relevant companies and organizations worldwide which have volunteered to provide quality feedback in a consistent and unbiased way. These professionals develop software for industries such as aerospace, finance, automotive, healthcare, and entertainment.
Most of the interactions of the tribe are open and take place in the Conan Tribe Github repository. Here, the issues regarding vital decisions for the future of Conan have been be discussed and voted upon. Although anyone could to comment, the number of upvotes and downvotes of only the members of the tribe is heavily weighted towards the final decision. We discussed items of impact in Conan 2.0, such as improving Conan’s graph model, changing defaults, or modernizing build system toolchains and practices.
Now that Conan 2.0 is GA, we will discuss with the Tribe the way going forward for strategic changes to Conan, future major 3.0, 4.0 versions, etc. We will also talk about the Tribe itself and there will be opportunities to join. In the meantime, everybody is welcome to give feedback in theConan Tribe Github repository and contact the maintainers at email@example.com.
Head of Tools and Software Infrastructure at Microblink Ltd.
Developer at Aquaveo. I hack on all things computer, regardless of where they came from. I consider C/C+ my 'home' language, but I have had fun learning all sorts of new ones too.
ООО НТФ «АСД»
C++ developer with experience in touch-screen QML applications for testing of avionics and related systems.
Software Engineer with a wealth of experience in embedded software developement and a passion for good design and system architecture
Software Engineer at Bluemanoid and Game Developer
C++ and Java software engineering professional at Bloomberg, previously at Microsoft in Redmond and at Research in Motion on the BlackBerry team. Architected the Java email and SMS applications for the BlackBerry. Inventor of the threaded message view UI now ubiquitous for mobile chat and text applications.
Kai Wolf - SW Consulting
Computer scientist (M.Sc.) with a strong focus on Computer Vision, Machine Learning and Mobile Computing mainly in the languages C, C++, Kotlin and Python
Alazar Technologies Inc.
Software Manager at Alazar Technologies. Uses C++ in a wide variety of environments to enable high performance data acquisition and processing applications.
I'm a DevOps Engineer at Digitalwerk GmbH and love Linux, Open Source Software, and to automate things.
Energy engineer/BEM professional, Founder of EffiBEM. Interests include: building energy modeling, Python, ruby, C++, CI/CD, dataviz, machine learning.
I create a low-latency high-frequency trading platform. I'm in love with C++ and conan so far. I do believe that the C++ world should be better and try to help that.
Harald is long time developer who worked in a wide range of different fields and on all major platforms, mostly, but not exclusive, in projects where C++ played an important role. One of his favorite spare time activities is organizing the Stockholm C++ meetup group, StockholmCpp.
R&D Software Engineer for Keysight Technologies creating and maintaining modern C++ libraries for Electronic Measurement based applications dealing with signal generation and analysis.
I am software engineer at ASAP GmbH focusing on C++ and Python tooling in the automotive Industry. I help improve CI/CD workflow in particular through Conan and Artifactory.
A C++ developer, too lazy to not automate my work
Rheinmetall Electronics GmbH
Developer with 14 years of experience. Working within Simulation & Training, Augmented and Virtual Reality. Using Conan since early 2016.
Graduate physicist with interest in Computer Science ended up in Software Engineering. Working for SICK AG as Embedded Software Engineer since 2011. Key competencies are C++, Linux system development and tooling, especially build systems.
German Aerospace Center
Martin is a software engineer at the Robotics Institute of the German Aerospace Center. There he is maintaining the CI infrastructure thats helps to build the robots of tomorrow.
Starting as C++ developer 12y years ago, I moved more and more to DevOps topics since about 7 years ago and I am now a DevOps Engineer since about 2,5 years. My big focus in our company currently is the introduction of Conan.
Engineer working in audio signal processing and embedded systems. Also interested in desktop, mobile, and web application development.
Ryan works behind the scenes building Apple Maps services and infrastructure. Years ago he introduced the Conan team to the JFrog team and the rest is history.
I'm a software engineer at Everseen working on real-time video analysis systems. I love to keep up to date with the bleeding edge development in whichever field I'm in at the moment and that's how I got drawn to Conan. I believe that a good C++ package manager will be essential for the continued relevance of the language and that developers can't just wait for a perfect one to arrive, but need to actively work towards creating one.
I studied Electronics in Paris and informatics in Munich. I am since 10 years working as an embedded Software developer in the automotive industry. Since 3 years I am working mainly in c++ and Python projects built with Conan.
I'm covering a DevOps and Software Engineer role at CCDC, with a focus on build maintainance. I break down complex interdependencies, using conan to deal with complexity and detail.
Software Engineer at Bloomberg in Lugano, Switzerland. One of my focus is SDLC and in particular improving our Windows Build infrastructure.
Started with C++ metaprogramming, went to package management, now to CI/CD, tomorrow with DevOps?
Head of software development department, developing software using C++, python, Qt and conan.
Zeiss Meditec AG
Martin is Head of Device Framework at Carl Zeiss Meditec AG. With his experience as a Technical Consultant and Lead Software Engineer, he solves problems for the users of Medical Software to meet their needs and he relies on his analytic skills and the interdisciplinary team he works with.
Principal Architect and Software Engineer at heart with more than 20 years experience in everything from Ada to YAML, a few more years to get to Z :D
Principal software engineer with a main interest in building and distributing C++ software! The typical slacking off “My code’s compiling” is the main reason for this interest. Fond off trying out new tools to improve the day-to-day job of every other developer!
Carl Zeiss Meditec AG
Matthias is a software architect at Zeiss Meditec. He wants to have a state-of-the-art CI infrastructure so that people can create solutions instead of fixing builds.
Max Kolesin, V-Nova Ltd. Max is a GPU engineer and CI babysitter at V-Nova. Active conan user since 1.12.3
I am a software developer working in finance. My focus over the last few years has been DevOps.
My name is Gerben, 33 years old. I'm a C++ enthousiast, and over the last year or so started to use Conan both professionally and for personal projects. Currently, I work as an architect and team lead in a medium-sized company.
ENGEL Austria GmbH
I am a software developer and architect at ENGEL Austria. I have a master's degree in software engineering and been working as a software developer since 2011. My main languages are C++, C# and Python. I like hiking and playing quidditch in my spare time.
ENGEL Austria GmbH
I'm a software developer for an Austrian injection moulding machine manufacturer. My programming languages are C++, Java and some Python (for conan recipes ;). I also do PLC programming and sometimes DevOps stuff.
I enjoy wrangling build systems and long walks on the beach at sunset.
The Foundry Visionmongers Ltd
Build and cross platform development architect (desktop platforms; Windows, Linux, macOSX), VFX industry, 20 years experience (games and VFX) mostly across C/C++/Python/GPU languages, GPU and offline rendering background, mathematics degree, bit of a build troubleshooter
Kerstin is a software developer at Continental where she focuses on optimizing the build process and engineering workflow for large scale C++ projects. She's a firm believer, that with CMake as a build system and Conan as dependency management, building and reusing C++ components will be easier than ever before.
Senior Tools Programmer with a focus on real-time 3d computer graphics.
Javier Povedano is currently working at RTI as a Internal Tools Lead. After some years developing in C/C++ middleware for the Industrial Internet of Things, I moved to a newly created team to make our developers and our release process more efficient. There I started learning more about Jenkins, Artifactory, and, obviously Conan.
Senior Software Developer. Mostly working with Cloud Integration of existing C/C++/Java/python projects.
Andrew is a software engineer with ESI Group with a master's degree in mathematics, and is a long time supporter and contributor of open source projects. He spent the last 2 years transforming a legacy, home-grown build system into a modern example of conan's power and flexibility. He now serves as the point-person within ESI for anything related to build systems and dependency management.
R&D Software Engineer working on DevOps and all things Cloud.
Robert Bosch GmbH
Product owner basis software for automated driving at Bosch. Expert in nothing, know enough to solve most of the problems thrown at me.
Kevin is a Senior Software Architect at Datalogics, where he introduced Conan to our C++ projects. He's also got a strong background in Python and Java as well as other programming languages.
Robotics software developer at NASA-JPL leveraging Conan to develop C/C++ manipulation applications
I am cross-platform (Android, iOS, Linux, macOS, Windows) engineer who passionate about cross-platform solutions based on c++. Had experience with different embedded devices, CAD systems, high-load servers, Video/Audio applications, financial software. M. Sc. in Math.
ZKW Lichtsysteme GmbH
Build cross platform products including CAD system, raytracer, package manager mainly for desktop and server applications with C++ and Qt. I also write applications in python, golang, typescript and many more. Daily conan user since 0.7. Huge CI/CD fan mostly done with GitLab CI.
Joel is a Software Engineer supporting development and CI/CD across multiple software products.
ANSYS employee. Use conan in our softare builds. Support use of Conan thoughout the company. Streamline Conan deployment within the organization.
A software architect, principal engineer, and security champion with more than 15 years of experience in designing, writing, and maintaining C++ code for fun and living. A trainer with 10 years of C++ teaching experience, consultant, conference speaker, and evangelist. A member of the ISO C++ Committee and MISRA C++.
Principal R&D Engineer working on the geometry acquisition for meshing and the exposure of meshing technology in Ansys products.
Space Operation Engineer, mainly focused on ground segment development, flight dynamics, data analysis, and tactical operations in deep space exploration. I've worked on several space exploration missions and foundamental physics experiments with CNES, NASA/JPL, DLR, ESA and JAXA.
I’m a C++ and Python developer with about 14 years of experience in FinTech. I’m currently responsible for the engineering tool chain of LSEG Technology. (Technology arm of London Stock Exchange Group)
Senior Software Architect with decades of C++ & Python coding experience with *NIX focus
Senior devops consultant with solid c++ and python background. I started the effort to migrate all our projects to conan since conan 1.2 and since then maintaining a conan ecosystem which involve C++, python, jenkins and artifactory.
SRE at OzonTech. Over 10 years of C++ development experience. I design CI/CDs, embed code guidelines, analyze software architecture.
Australian National University
Software engineer at the Australian National University, I develop real-time controller for telescopes in C++ and CUDA.
Rohde & Schwarz
I'm a C++ and Python developer since 2014. Main topics are continuous integration and deployment and tool development. Trying to solved everything with Python and Git.
Rohde & Schwarz
I am a long time software developer and project lead at Rohde & Schwarz, with experience in C++ and Python. My professional interests are new software stacks and programming languages and in my private time I participate in sailing races.
I'm principal software engineer and also devops engineer. I'm responsible to build and maintain the CI/CD system of the company. I have experience on mobile platforms, cmake builds and c++ projects with the Qt framework.
I'm an embedded software engineer that has moved into the tooling, build support, package management space with a focus these days on integrating in Conan for a better dependency experience.
Software Engineer with 10 years of experience with embedded and cloud software. Passionate about CI/CD and software documentation. Relative newcomer to Conan but am enjoying it so far.
Nuke Lead Engineer at the Foundry. I work in C++ for 18 years, and build system related system for the last 5-6 years.
C++ jedi. C++ tools enthusiast. Speaker. Refactoring and software design fan. Full-stack developer in HFT field.
I'm a Software Engineer at Dynatrace and am responsible for our build pipelines and the dependency management of our projects.
I'm a C++ developer with 4 years of experience. I've worked on AI, big data and real-time applications.