box2d/2.4.1

Box2D is a 2D physics engine for games
Recipe info
2024-04-23

Available packages
Linux
Windows
macOS
macOS Apple Silicon

Install
Add the following line to your conanfile.txt:
[requires]
box2d/2.4.1

Using box2d

Note

If you are a new Conan user, we recommend reading the how to consume packages tutorial.

If you need additional assistance, please ask a question in the Conan Center Index repository.

Simplest use case consuming this recipe and assuming CMake as your local build tool:

[requires]
box2d/2.4.1
[generators]
CMakeDeps
CMakeToolchain
[layout]
cmake_layout
from conan import ConanFile
from conan.tools.cmake import cmake_layout


class ExampleRecipe(ConanFile):
    settings = "os", "compiler", "build_type", "arch"
    generators = "CMakeDeps", "CMakeToolchain"

    def requirements(self):
        self.requires("box2d/2.4.1")

    def layout(self):
        cmake_layout(self)

Now, you can run this Conan command to locally install (and build if necessary) this recipe and its dependencies (if any):

$ conan install conanfile.txt --build=missing

Useful information to take into account to consume this library:


These are the main declared targets:

  • CMake package name(s): box2d
  • CMake target name(s): box2d::box2d
  • pkg-config file name(s): box2d.pc

A simple use case using the CMake file name and the global target:

# ...
find_package(box2d REQUIRED)
# ...
target_link_libraries(YOUR_TARGET box2d::box2d)

These are all the available headers. Some of these ones might be non-public; make sure of it by visiting the box2d homepage listed above:

#include "box2d/b2_api.h"
#include "box2d/b2_block_allocator.h"
#include "box2d/b2_body.h"
#include "box2d/b2_broad_phase.h"
#include "box2d/b2_chain_shape.h"
#include "box2d/b2_circle_shape.h"
#include "box2d/b2_collision.h"
#include "box2d/b2_common.h"
#include "box2d/b2_contact.h"
#include "box2d/b2_contact_manager.h"
#include "box2d/b2_distance.h"
#include "box2d/b2_distance_joint.h"
#include "box2d/b2_draw.h"
#include "box2d/b2_dynamic_tree.h"
#include "box2d/b2_edge_shape.h"
#include "box2d/b2_fixture.h"
#include "box2d/b2_friction_joint.h"
#include "box2d/b2_gear_joint.h"
#include "box2d/b2_growable_stack.h"
#include "box2d/b2_joint.h"
#include "box2d/b2_math.h"
#include "box2d/b2_motor_joint.h"
#include "box2d/b2_mouse_joint.h"
#include "box2d/b2_polygon_shape.h"
#include "box2d/b2_prismatic_joint.h"
#include "box2d/b2_pulley_joint.h"
#include "box2d/b2_revolute_joint.h"
#include "box2d/b2_rope.h"
#include "box2d/b2_settings.h"
#include "box2d/b2_shape.h"
#include "box2d/b2_stack_allocator.h"
#include "box2d/b2_time_of_impact.h"
#include "box2d/b2_time_step.h"
#include "box2d/b2_timer.h"
#include "box2d/b2_types.h"
#include "box2d/b2_weld_joint.h"
#include "box2d/b2_wheel_joint.h"
#include "box2d/b2_world.h"
#include "box2d/b2_world_callbacks.h"
#include "box2d/box2d.h"