ezc3d/1.5.5

EZC3D is an easy to use reader, modifier and writer for C3D format files.
Recipe info
2023-11-12

Available packages
Linux
Windows
macOS
macOS Apple Silicon

Install
Add the following line to your conanfile.txt:
[requires]
ezc3d/1.5.5

Using ezc3d

Note

If you are new with Conan, we recommend to read the section how to consume packages.

If you need additional assistance, please ask a question in the Conan Center Index repository.

Simplest use case consuming this recipe and assuming CMake as your local build tool:

[requires]
ezc3d/1.5.5
[generators]
CMakeDeps
CMakeToolchain
[layout]
cmake_layout
from conan import ConanFile
from conan.tools.cmake import cmake_layout


class ExampleRecipe(ConanFile):
    settings = "os", "compiler", "build_type", "arch"
    generators = "CMakeDeps", "CMakeToolchain"

    def requirements(self):
        self.requires("ezc3d/1.5.5")

    def layout(self):
        cmake_layout(self)

Now, you can run this Conan command to locally install (and build if necessary) this recipe and its dependencies (if any):

$ conan install conanfile.txt --build=missing

Useful information to take into account to consume this library:


These are the main declared targets:

  • CMake package name(s): ezc3d
  • CMake target name(s): ezc3d
  • pkg-config file name(s): ezc3d.pc

A simple use case using the CMake file name and the global target:

# ...
find_package(ezc3d REQUIRED)
# ...
target_link_libraries(YOUR_TARGET ezc3d)

These are all the available headers. Some of these ones might be non-public; make sure of it by visiting the ezc3d homepage listed above:

#include "Analogs.h"
#include "AnalogsInfo.h"
#include "AnalogsSubframe.h"
#include "Channel.h"
#include "Data.h"
#include "DataStartInfo.h"
#include "Frame.h"
#include "Group.h"
#include "Header.h"
#include "Parameter.h"
#include "Parameters.h"
#include "Point.h"
#include "Points.h"
#include "PointsInfo.h"
#include "Rotation.h"
#include "Rotations.h"
#include "RotationsInfo.h"
#include "RotationsSubframe.h"
#include "ezc3d.h"
#include "ezc3d/Analogs.h"
#include "ezc3d/AnalogsInfo.h"
#include "ezc3d/AnalogsSubframe.h"
#include "ezc3d/Channel.h"
#include "ezc3d/Data.h"
#include "ezc3d/DataStartInfo.h"
#include "ezc3d/Frame.h"
#include "ezc3d/Group.h"
#include "ezc3d/Header.h"
#include "ezc3d/Parameter.h"
#include "ezc3d/Parameters.h"
#include "ezc3d/Point.h"
#include "ezc3d/Points.h"
#include "ezc3d/PointsInfo.h"
#include "ezc3d/Rotation.h"
#include "ezc3d/Rotations.h"
#include "ezc3d/RotationsInfo.h"
#include "ezc3d/RotationsSubframe.h"
#include "ezc3d/ezc3d.h"
#include "ezc3d/ezc3dConfig.h"
#include "ezc3d/ezc3dNamespace.h"
#include "ezc3d/ezc3d_all.h"
#include "ezc3d/math/Matrix.h"
#include "ezc3d/math/Matrix33.h"
#include "ezc3d/math/Matrix44.h"
#include "ezc3d/math/Matrix66.h"
#include "ezc3d/math/Vector3d.h"
#include "ezc3d/math/Vector6d.h"
#include "ezc3d/math/ezc3dMath.h"
#include "ezc3d/modules/ForcePlatforms.h"
#include "ezc3dConfig.h"
#include "ezc3dNamespace.h"
#include "ezc3d_all.h"
#include "math/Matrix.h"
#include "math/Matrix33.h"
#include "math/Matrix44.h"
#include "math/Matrix66.h"
#include "math/Vector3d.h"
#include "math/Vector6d.h"
#include "math/ezc3dMath.h"
#include "modules/ForcePlatforms.h"