[requires]
libbasisu/1.15.0
NoteSimplest use case consuming this recipe and assuming CMake as your local build tool:
If you are a new Conan user, we recommend reading the how to consume packages tutorial.If you need additional assistance, please ask a question in the Conan Center Index repository.
[requires]
libbasisu/1.15.0
[generators]
CMakeDeps
CMakeToolchain
[layout]
cmake_layout
from conan import ConanFile
from conan.tools.cmake import cmake_layout
class ExampleRecipe(ConanFile):
settings = "os", "compiler", "build_type", "arch"
generators = "CMakeDeps", "CMakeToolchain"
def requirements(self):
self.requires("libbasisu/1.15.0")
def layout(self):
cmake_layout(self)
Now, you can run this Conan command to locally install (and build if necessary) this recipe and its dependencies (if any):
$ conan install conanfile.txt --build=missing
Useful information to take into account to consume this library:
These are the main declared targets:
libbasisu
libbasisu::libbasisu
libbasisu.pc
A simple use case using the CMake file name and the global target:
# ...
find_package(libbasisu REQUIRED)
# ...
target_link_libraries(YOUR_TARGET libbasisu::libbasisu)
These are all the available headers. Some of these ones might be non-public; make sure of it by visiting the libbasisu
homepage listed above:
#include "encoder/apg_bmp.h"
#include "encoder/basisu_astc_decomp.h"
#include "encoder/basisu_backend.h"
#include "encoder/basisu_basis_file.h"
#include "encoder/basisu_bc7enc.h"
#include "encoder/basisu_comp.h"
#include "encoder/basisu_enc.h"
#include "encoder/basisu_etc.h"
#include "encoder/basisu_frontend.h"
#include "encoder/basisu_global_selector_palette_helpers.h"
#include "encoder/basisu_gpu_texture.h"
#include "encoder/basisu_kernels_declares.h"
#include "encoder/basisu_kernels_imp.h"
#include "encoder/basisu_miniz.h"
#include "encoder/basisu_pvrtc1_4.h"
#include "encoder/basisu_resampler.h"
#include "encoder/basisu_resampler_filters.h"
#include "encoder/basisu_ssim.h"
#include "encoder/basisu_uastc_enc.h"
#include "encoder/cppspmd_flow.h"
#include "encoder/cppspmd_math.h"
#include "encoder/cppspmd_math_declares.h"
#include "encoder/cppspmd_sse.h"
#include "encoder/cppspmd_type_aliases.h"
#include "encoder/jpgd.h"
#include "encoder/lodepng.h"
#include "libbasisu/encoder/apg_bmp.h"
#include "libbasisu/encoder/basisu_astc_decomp.h"
#include "libbasisu/encoder/basisu_backend.h"
#include "libbasisu/encoder/basisu_basis_file.h"
#include "libbasisu/encoder/basisu_bc7enc.h"
#include "libbasisu/encoder/basisu_comp.h"
#include "libbasisu/encoder/basisu_enc.h"
#include "libbasisu/encoder/basisu_etc.h"
#include "libbasisu/encoder/basisu_frontend.h"
#include "libbasisu/encoder/basisu_global_selector_palette_helpers.h"
#include "libbasisu/encoder/basisu_gpu_texture.h"
#include "libbasisu/encoder/basisu_kernels_declares.h"
#include "libbasisu/encoder/basisu_kernels_imp.h"
#include "libbasisu/encoder/basisu_miniz.h"
#include "libbasisu/encoder/basisu_pvrtc1_4.h"
#include "libbasisu/encoder/basisu_resampler.h"
#include "libbasisu/encoder/basisu_resampler_filters.h"
#include "libbasisu/encoder/basisu_ssim.h"
#include "libbasisu/encoder/basisu_uastc_enc.h"
#include "libbasisu/encoder/cppspmd_flow.h"
#include "libbasisu/encoder/cppspmd_math.h"
#include "libbasisu/encoder/cppspmd_math_declares.h"
#include "libbasisu/encoder/cppspmd_sse.h"
#include "libbasisu/encoder/cppspmd_type_aliases.h"
#include "libbasisu/encoder/jpgd.h"
#include "libbasisu/encoder/lodepng.h"
#include "libbasisu/transcoder/basisu.h"
#include "libbasisu/transcoder/basisu_containers.h"
#include "libbasisu/transcoder/basisu_containers_impl.h"
#include "libbasisu/transcoder/basisu_file_headers.h"
#include "libbasisu/transcoder/basisu_global_selector_cb.h"
#include "libbasisu/transcoder/basisu_global_selector_palette.h"
#include "libbasisu/transcoder/basisu_transcoder.h"
#include "libbasisu/transcoder/basisu_transcoder_internal.h"
#include "libbasisu/transcoder/basisu_transcoder_uastc.h"
#include "transcoder/basisu.h"
#include "transcoder/basisu_containers.h"
#include "transcoder/basisu_containers_impl.h"
#include "transcoder/basisu_file_headers.h"
#include "transcoder/basisu_global_selector_cb.h"
#include "transcoder/basisu_global_selector_palette.h"
#include "transcoder/basisu_transcoder.h"
#include "transcoder/basisu_transcoder_internal.h"
#include "transcoder/basisu_transcoder_uastc.h"