ode/0.16.4

ODE is an open source, high performance library for simulating rigid body dynamics.
Recipe info
BSD-3-Clause, LGPL-2.1-or-later
2023-12-26

Available packages
Linux
Windows
macOS
macOS Apple Silicon

Install
Add the following line to your conanfile.txt:
[requires]
ode/0.16.4

Using ode

Note

If you are a new Conan user, we recommend reading the how to consume packages tutorial.

If you need additional assistance, please ask a question in the Conan Center Index repository.

Simplest use case consuming this recipe and assuming CMake as your local build tool:

[requires]
ode/0.16.4
[generators]
CMakeDeps
CMakeToolchain
[layout]
cmake_layout
from conan import ConanFile
from conan.tools.cmake import cmake_layout


class ExampleRecipe(ConanFile):
    settings = "os", "compiler", "build_type", "arch"
    generators = "CMakeDeps", "CMakeToolchain"

    def requirements(self):
        self.requires("ode/0.16.4")

    def layout(self):
        cmake_layout(self)

Now, you can run this Conan command to locally install (and build if necessary) this recipe and its dependencies (if any):

$ conan install conanfile.txt --build=missing

Useful information to take into account to consume this library:


These are the main declared targets:

  • CMake package name(s): ode
  • CMake target name(s): ODE::ODE
  • pkg-config file name(s): ode.pc

A simple use case using the CMake file name and the global target:

# ...
find_package(ode REQUIRED)
# ...
target_link_libraries(YOUR_TARGET ODE::ODE)

These are all the available headers. Some of these ones might be non-public; make sure of it by visiting the ode homepage listed above:

#include "ode/collision.h"
#include "ode/collision_space.h"
#include "ode/collision_trimesh.h"
#include "ode/common.h"
#include "ode/compatibility.h"
#include "ode/contact.h"
#include "ode/cooperative.h"
#include "ode/error.h"
#include "ode/export-dif.h"
#include "ode/mass.h"
#include "ode/matrix.h"
#include "ode/matrix_coop.h"
#include "ode/memory.h"
#include "ode/misc.h"
#include "ode/objects.h"
#include "ode/ode.h"
#include "ode/odeconfig.h"
#include "ode/odecpp.h"
#include "ode/odecpp_collision.h"
#include "ode/odeinit.h"
#include "ode/odemath.h"
#include "ode/odemath_legacy.h"
#include "ode/precision.h"
#include "ode/rotation.h"
#include "ode/threading.h"
#include "ode/threading_impl.h"
#include "ode/timer.h"
#include "ode/version.h"